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主动画师 LEAD GAME ANIMATOR Summary: - Lead Game Animator has experience of running a team of animators, and is able to motivate and develop their team. - They should be able to understand client requests and offer guidance to more junior staff in a clear and direct manner. - A very strong understanding of animating for computer games, along with proven working experience and with examples. - A very strong understanding of animation concepts used such as timing and secondary motion, for making creative decisions for animating. - The ability to animate between various styles including realistic and cartoon. - Able to efficiently manage team to ensure they complete work to a high standard and meet expectations. - Have good interpersonal skills and can relate to other members of the team. - Can analyze workflows , technical key points of new projects, and understand requirements from clients. - Have a professional outlook and manner to their day to day work requirements. - Help mentor more junior animators to improve their skills along with arranging learning materials. - Able to vocalize concerns and express opinions in areas such as pipeline improvements, software and processes. - 有一定的动画师管理团队的经验; - 有良好的人际交往能力, 团结协作; - 分析新项目的工作流程,技术要点,领会客户的需求; - 正确理解客户的要求并且指导动画师完成相应任务; 工作职责 Responsibilities: - A lead game animator , should quickly understand the requirements and workflow of a project. - Should have good time management skills in terms of their own work and ensuring the team stick to schedules. - Able to estimate the complexity of tasks and offer suggestions for estimating client briefs. - Be team orientated and be able to recognize individuals strengths and allocate work accordingly, as well as promoting the growth of individuals. - Provide their own suggestions to AD and Leader on various project requirements. - Research. learn and use new tools and methods in projects. - Assist AD to deal with common issues in project. - Work should be consistently of a high quality. - Self critical of their own work ensuring reduced feedback. - Able to understand feedbacks from leaders and clients. - Inquisitive and able to develop their own expertise. - Help develop and grow Junior Animator. - Research new projects or test project. - Ability to implement and tutor others on the implementation of character and animations in to game engines such as UNITY and UNREAL4. - 能快速理解项目要求和流程,独立制作,保证质量和效率的完成工作; - 应该有良好的时间管理技能在他们自己的工作,确保团队坚持时间表; - 能够估计任务的复杂性,为评估客户简报提供建议; - 以团队为导向,能够认识到个人的优势和分配相应的工作,以及促进个人的发展; - 针对各种项目有自己的意见和见解并且分享给总监或者其他组长; - 在项目中研究学习使用新的工具和方法; - 协助总监处理一些项目中的常见问题; - 高质量的完成动画的作品; - 正确理解总监和客户的反馈; - 培训初级动画师; - 具有UNITY与虚幻引擎角色和动画制作能力以及培训能力 任职要求 Qualifications: - At least 4 years’ experience in Game Animation with a minimum of 2 years as a lead animator. - A recognized degree from Animation or related education, with a solid and systematic knowledge in 2D animation principles. - Comprehensive skills in game animation development, 3D model rigging, face rigging and skinning both simple and complex models. - Solid understanding in character and creature movement and behavior, in various styles such as realistic and cartoon. - Solid technical skills in 3DMax,Maya and MotionBuilder. - Good time management skills ensuring work is completed with expected quality and in a timely manner. - Strong communication skills and English is a plus. - Passion for animation, film and games. - 至少4年的工作经验和2年以上游戏动画作为动画指导; - 动画专业毕业,具备同时2D动画背景优先; - 游戏动画制作上的理解能力,3D模型绑定,简单以及复杂模型的面部绑定蒙皮; - 熟悉 3DMax,Maya和MotionBuilder; - 很强的沟通能力和英语优先; - 热爱动画,电影和游戏;
- 年龄要求: 不限
- 语言要求:不限
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维塔士
维塔士成立于2004年,是全球最大的游戏开发商之一,在上海、成都、西安、胡志明市、温哥华、旧金山、巴黎、东京、都柏林、首尔和新加坡都设有工作室,总部位于上海,拥有1,400多名全职游戏制作专家,专精于主机游戏和手机游戏的开发与3D美术制作。 维塔士每年输出大量高水准、高质量的游戏作品,如《最终幻想》、《光环》、《蝙蝠侠》、《刺客信条》等,并参与多部票房排行榜前几名的电影美术制作(《魔兽》、《星球大战》、《变形金刚》等)。
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